The planning has been done and dusted, its now time to actually get down to animating!
Im going to use Flash CS6.... mainly because im far more comfortable using flash than after effects, each to their own, but if you are a beginner i suggest you learn after effects or you will find flash too easy and never properly learn to use after effects, which most employers prefer you to use. but for now lets just say each to their own and i hope whatever software you all choose use you build the proper skills for your animation.
Some of you might e wondering why ive back tracked and used an older version of flash this time, the reason for this is I used Flash CC for the previous brief, which most of you know and had serious trouble exporting all my experiments and exercises, so i kept it a better safe than sorry situation.
I created the animation in order, thats how i usually work, however im not unknown to working on scenes in a jumbled order. for this project though, there was no reason not to create the simple scenes in order.
Ive broken this short animation into very short scenes for simplicity.
Im not going to go through every brush stroke and detail. ill leave that to your imaginations, however i do want to go through the scenes and give my thoughts on them, and point out the negatives and positives.
so lets begin.... as theres quite a few.
Scene one. First the colours, then the humans.
Since it was the first scene i went back and re did it more times than any other scene, after all it was the one i seen most often, so i was constantly judging it and finding other ways to create it.
im quite happy with the final version. i used a simple blur tool and motion tweens to create the fuzzy rainbow effect.
Scene two. A small fact, etc
I used the type tool, which didnt export properly, which again turned into a blessing in disguise, using the tpe as a guide, i created my own wonky creepy type, originally white on black, but red suited better.
I tried fading and shaking some of te words as the type got further away but it didnt make as bold an impact as the ransom note version i ended up with in the end.
Scene three. Reaction to the aforementioned fact
The type is all done the same, but what i wanted to talk about in this scene is actually how badly the word fair turned out. i didnt like the blurred out or shaky versions i tried, but then i tried the word fair expanding on its own to make a more lasting statement, but it was too confusing to anyone that viewed it later, so i ended up using an italic type, which others preferred but i think looks silly and not as powerful as the other versions.
Scene four. An introduction
This is the real turning point, slightly uplifting, its where the story seems to be getting somewhere, it brings you in it makes you more curious when in actuality its bringing in a broader picture and about to ramble further and confuse the audience.
This is the first moment you catch a glimpse of death and thats all its meant to be, a moment.
I wanted it faceless, not coming to or from your direction, you want to see the narrator but he moves too fast, yet in a hallow ghostly manner. His golden white hair flowing behind him. thats quite alot of hair and quite alot of frames. it took a few trys before i could get all the frames to have the hair blow at each ghostly step but not get longer or shorter by the end.
Scene five. Soul will be in my arms
This is one of my favourite scenes, as it is chilling, scary, inevitable and dooming HOWEVER its also calm and uplifting. at this point first time audiences thought the narrator was an angel or jesus, close (angel of death) but still wrong.
and the light over the shoulder is similar to the sacred heart of jesus painting.
i was always interesting to see at which point a viewer would realize the narrators identity, some got it almost instantly, others didnt get it until the sith scene.
Scene six. Caked in your own body
This is one of the many blank for dramatic effect scenes, that i found could sometimes linger on too long if you werent interested in the words, so i figured during story boarding that having relatable sound effects or small pieces of animation amoung the blankness would be useful.
out of the entire section of narration i thought caked in your own body was the most haunting and could be a powerful visual.
Scene seven. Sound of the smell of my footsteps
I thought jumping the audience from one extreme emotion to the other would be a very thriller/teaser technique. so from dead, and caked in your own body, i used sound effects and animation to give a wistful feeling. the emotive design in this animation was a major factor. making the audience want more but terrified of the dry humored death, i believe this is one of the scenes that did that perfectly.
Scene eight. What will the sky be saying
This is another powerful scene, due to the contrast in colours, this is the first full screen image so far, it actually makes audiences squint at the brightness and the vastness, exactly the effect i was going for, since most of the promo is in darkness. this way, when the mountainous range and chocolate sky is revealed its a shock to the system, just like it would be in real life.
Scene nine. A small theory
This being a far longer paragraph i thought suited just the title and maybe near the more visual words, some animation. If i had included the type like i had for the last two word scenes, the audience wouldve been severely put off by all the reading, even though the words are being read out, you still follow and read them, turning the audience off the promo.
Scene ten. Waxy yellows
This is one of the visual sentences in the word scenes that i thought had to become animated.
im disappointed i didnt add puffy cloud, splats, waxy squishy noises in the final cut, but that would be my only regret for this scene. that and it goes a bit too fast for the effect i was going for.
Scene eleven. Who would replace me
This is a series of different poses, all with one action, tying boot laces, tugging/fixing cloak, swishing hair and pensive stare, all quick flashes that are long enough to understand but they are mere glimpses, never allowing you to properly see death.
building the curiosity, tension and confusion.
Scene twelve. Te answer, nobody
The climax, the final (very final) answer, from here its obvious who the narrator is, which is both mind blowing and chilling. its now confirmed you are seeing things from deaths point of view.
hopefully i made the voice over sound as depressing and serious, that and the swishy blurred animation, i think i captured the hallow forever wanderer character.
Scene thirteen. I vacation in colours.
slightly uplifting, less chilling but its now understandable, even death can appreciate the little things. making him a slave to humanity. his only love is the colours, which hopefully makes the audience that bit more appreciative emotions wise, and for what they are seeing, it usually brings a person down to earth a little more.
Its also the final, very finalizing shot of him turning away. yes to continue on working forever and ever, always busy, always alone, always sad, i was hoping it would come across bold and brave, but also spark some empathy.
Scene fourteen. The left over humans
This is where the patience gets lost, the explaining is mostly done and death no longer wants to really talk about subjects that annoy and disgust him.
i thought the 'ones i cant stand to look at' was quite a visually rich phrase, and was appropriate for the first last and only haunting glimpse of deaths eyes, staring straight into your human soul and then turning in annoyance
but for the proper effect i think i wouldve needed less colour and more detail in his eyes, as if they were inhuman and pulsing, i didnt capture it the way i wanted, and when he turns, however it exported, it ended up going to slow and loses its quick scary effect..
Scene fifteen. Punctured hearts and beaten lungs
defenseless, powerless and mourning, the abandoned humans who have just lost their loved ones, in deaths eyes they are scum, killing each other, killing themselves, sick humans who are slow dying from birth, always deteriorating and making his job harder and harder.
like the soul, i didnt want it too there and obvious, it was a representation of all humanity, no gender or race. just a hunched over sad outline, dying with a sickly heart and set of lungs.
the lungs and heart didnt turn out the way i had intended, they werent as vile looking, an most of the detail got lost between exporting and uploading.so im definitely not happy with this final version of this scene.
however any time i tried to focus more on the detail, the movements got lost, ,and visa versa. so it was the best of a bad lot in the end. i may return to this and fix it to a standard im happy with.
Scene sixteen. Perpetual survivor
once all horrible humans have been seen in the previous scene, represented by that one mourning figure. death finishes up, by explaining this story int about that vile topic, but instead a tougher breed of survivor, something he has a happier view on, a bolder view.
i ended up making the book thief slightly more grown up than id intended but it shouldnt matter as she ranges in ages in the book. i didnt like how similar to the 'the left over humans' scene, it exported wrong and shes too slow. if i was to go back id make her run off to the side faster, maybe animate the hair. it looks so 2 and lifeless now that i look back on it.
i thought after so much darkness this happy climatic 'to be continued' like ending needed a bright figure in the end to follow. so she was like a wistful white spirit. cant be caught, not even by death.
Scene eighteen. A small story really
This is the come down, its a little less happy, more serious, but intriguing. like a bed time story. i dont like how blatantly obvious the transitions are in the end, but i do thin i choose appropriately for introducing the characters as they are listed by death, ie a girl, and accordionist etc.
i thought it simple, to the point and bold considering its about to leave on a cliffhanger, it is meant to be a teaser after all.
my biggest complaint about this is actually how un noticeable the natzi army turned out to be, perhaps if i had added marching noises to it in the end, i wouldve made the pale red army stand out more.
but i think it nicely set the scene for anarchy. and an unusual story you kind of have to be curious about. after all, what has a girl, world war two, an accordionist and books got in common, i believe it leaves the audience at least wondering and curious by the end, and definitely up for reading the book or watching the upcoming movie.
Scene nineteen. The book thief.
now the scene has been set and curiosity in the audience ignited, its time to fade out on a last quick animation, no lingering or itll seem dragged on. and i didnt want the long teasers ending to be unusually abrupt.
sticking with the perpetual survivor colour (the book thief) lowing white, i had a feminine hand reach across screen, hesitate (showing theres more to the story) before snatching the book.
I was very happy how the final book thief symbol turned out, it isnt an easy sketchy title to copy, and make stand out. i was pleased how well it turned out, the title was definitely worth the time in my opinion.
Thats that, time for touch ups and put it all together. once you get to this point of any animation you think, ah im near done.... depending on how much post production you have to do, you may be no where near done. you might be done animation, bu what about effects, and putting it together and sounds, and all that.
it can be quite time consuming and misleading.